What is Call Of Duty?
Call of Duty is a 2003 first-person shooter video game developed by Infinity Ward and published by Activision, the first installment of the Call of Duty video game series. The game simulates the infantry and combined arms warfare of World War II. The game is based on the Quake III: Team Arena engine. It was accompanied in September 2004 by an expansion pack, Call of Duty: United Offensive, which was produced by Activision, and developed by Gray Matter Interactive, with contributions from Pi Studios. Call of Duty is similar in theme and gameplay to Medal of Honor, as it is made out of single-player campaigns and missions. However, unlike Medal of Honor, the war is seen not just from the viewpoint of an American soldier but also from the viewpoint of British, Canadian, and Soviet soldiers. The "Hardened" and "Prestige" editions of Call of Duty: Modern Warfare 2, released on November 10, 2009, includes a redemption code to download the game for Xbox 360 and PlayStation 3, giving it a new title, Call of Duty Classic.
The game was somewhat unusual at the time in that throughout the single-player mode the player is joined by computer-controlled allies who range in quantity from two infantrymen (in some of the British missions) to an entire regiment of tanks (in the Soviet missions). The computer-controlled allies will support the actual player during the missions. They also further the game's goal of providing an immersive and realistic experience; that is, soldiers in World War II were usually part of a larger group, as opposed to the "lone wolf" seen in video games such as Medal of Honor. However, there are some missions where the player is alone.
Story
"From the fields of France to the Volga River - from the smallest squads dropped behind enemy lines, to the massive divisions that won the war and multiple fronts - the soldiers of the Allied Forces stopped the German Army by standing and fighting together, side by side." — Game Manual
American campaign
The American campaign begins with Private Martin, a member of the 506th Parachute Infantry Regiment, training at Camp Toccoa in the U.S. state of Georgia, on August 9, 1942. This level is meant to familiarize the player with the game controls. The player learns the basics of the game by completing an obstacle course and then having weapons training with Sgt. Moody.
Fighting in Saint-Mère-Église "For those of you who've seen your first action, welcome to the Big Time. For those of you who've seen it before, trust me, you ain't seen nothin' yet." — Captain Foley
The first mission occurs toward midnight on 5 June 1944, as part of the airborne operations which began the invasion of Normandy. The mission begins as Martin lands outside the town of Sainte-Mère-Église as a pathfinder to lay a drop zone beacon for other paratroopers. The paratrooper drops end up being scattered, leaving Martin in a mixed unit formed from various companies. This mixed unit clears nearby farmhouses of German soldiers.
In the next mission, the group then fights to capture Sainte-Mère-Église. They also disable several Flakpanzers (anti-aircraft tanks). A paratrooper is seen hanging from the town church.
Mission number three begins when they manage to hold off the town until early morning, when the soldiers are suddenly attacked by German mortar fire, infantry, and a tank. Martin must acquire a Panzerfaust from the church to destroy it. Afterward, he and a few others must go reinforce the northern approach to the village where Martin must take out another tank. The soldiers then attack the German mortar crews. Captain Foley realizes he must get word to battalion headquarters that he needs reinforcements. He assigns Martin, along with Pvt. Elder and Sgt. Moody, to drive from Sainte-Mère-Église to Sainte-Marie-du-Mont in a "French tin can", as Moody refers to the car.
The fourth job is when Martin, Pvt. Elder and Sgt. Moody are along highway N13, meeting fierce opposition but they are able to keep driving until their car is damaged by a tank. They then go to a garage to commandeer a Kubelwagon. They hurriedly drive away and arrive safely at the battalion headquarters.
In the fifth mission, Martin and several others assault Brécourt Manor to destroy German artillery which has been hindering progress at Utah Beach. After this mission, it is revealed that Martin's unit will be detached from the 101st Airborne Division for special missions behind enemy lines, due to outstanding performance.
In the next mission, on 7 August, Martin and his unit assault a château in the Bavarian Alps of Germany to rescue two British officers (Captain Price and Major Ingram), and to find maps and documents. However, Major Ingram has been moved to another location.
The seventh mission, on 18 September, requires the unit to free Major Ingram from a prisoner camp, Dulag III-A, outside of Strasshof, Austria (not a country but a part of Germany during this time). This mission is timed, requiring the player to break the officer free and return to the escape truck within ten minutes before the Germans can arrive with reinforcements.
In the final mission, Private Martin's unit is northeast of Bastogne, Belgium on 15 January 1945. The unit clears out two bunkers and takes documents from them. After acquiring the documents, two Panzer tanks come over a ridge (mysteriously out of a minefield) and are accompanied by numerous soldiers. The player must use the Flak 88s and Panzerfausts in an effort to take out the tanks. After this is over, the American campaign ends with Foley congratulating Martin on his actions and ends stating, "I can hardly believe, it's over."